-
For future versions, import scale should probably be less destructive to better allow for interaction with scaled scenes. I believe the best way to implement this would be to apply the scale directly …
-
### Godot version
4.0.dev (5efe80f30)
### System information
Fedora 34, GeForce GTX 1080 (NVIDIA 470.74)
### Issue description
Lights with Bake Mode set to Static cause SDFGI to become …
-
## Bevy version
0.11.2 & 0.11.3
## What you did
I have serialized a dynamic scene and now I try to desrialize it
## What went wrong
I hope there to be entities loaded in preferably with…
-
Is there any way to add elements to the slider without having to reload the entire slider? We want to be able to dynamically add content as the user clicks the forward button. In-fact we want to pr…
-
**Is your feature request related to a problem? Please describe.**
No, it is not related to a problem.
**Describe the solution you'd like**
There should be a watchlist like on most, if not all, s…
-
My Home Assistant version: Home Assistant 2023.10.0b2
**What I am doing:**
I would like to use a script to open a pop-up **only** on the device (browser ID) that call's the script.
**What I exp…
-
### What happened?
A bug happened! I cannot load any pre-made scene. When I create a scene on my own and choose the .webp on my own everything is going good but not when I choose it from the Scene se…
-
Dear author,
Hi!
if I need to apply hard depth regularization to dynamic Gaussians(4D-GS), how should I set the opacity in render_for_depth_sh?
![1721745375056](https://github.com/user-attachments…
-
I need, for a very specific case, to return back to the first state of the viewer, where no scene has been loade, because I am loading and unloading scenes dynamically. And I need to go back to an "em…
-
### Describe the enhancement you're suggesting.
Would there be interest in expanding the scope of NFC plugins? `read`, `verify`, and `parse` cover the base cases of course, but it's easy to imagine i…