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## Description
I can't use script editor
## Steps to Reproduce
Open scripting and create new rule.
## Current Behavior
## Expected Behavior
Work.
## Environment
- App version: …
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### Godot version
4.0.alpha (fb2802578)
### System information
Fedora 34, GeForce GTX 1080 (NVIDIA 495.46)
### Issue description
LightmapGI's `bake()` function is not exposed to scripti…
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Thanks for sharing your great work.
I've been investigating about how to make this run on web browsers.
WebGL doesn't work as there is no compute shaders, so we need WebGPU backend.
Fortunately, …
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### [REQUIRED] Please fill in the following fields:
* Unity editor version: 2019.4.28f1
* Firebase Unity SDK version: 8.4.0
* Source you installed the SDK: .unitypackage
* Problemati…
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**Is your feature request related to a problem? Please describe.**
Actor Locals consume script_memory values and limit the amount of actors you can place if you use them. They behave as hidden glob…
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### Plugin Version or Commit ID
v0.12.0
### Unity Version
2022.3.9f1
### Your Host OS
MacOs
### Target Platform
UnityEditor, Mac Standalone
### Target Device
Macbook Pro
### [Windows Only] V…
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**Describe the bug**
Several Scripting tests are consistently failing in Periodic test suites. This occurs on both Windows and Linux.
```
AutomatedTesting::ScriptCanvasTests_Perodic.periodic
- …
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- Move Editor to a separate Project
- Make Engine a dll
- App Template: links to Engine dll
This way users can add functionality
Needed for native scripting
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After I installed the package I get the following error:
```
Win32Exception: Invalid data
MonoMod.RuntimeDetour.Platforms.DetourNativeLibcPlatform.SetMemPerms (System.IntPtr start, System.UInt64 le…
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The Bundle dialogs are a good candidate for us to explore and extend Editor Script support in the editor. We have a real need for feeding custom parameters to Bob in order to support proprietary targe…