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### Description
Getting this error whenever I start the game.
### Steps to reproduce
start the game
### Expected behaviour
it suppose to work ;)
### Logs
```bash
Whisky…
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CRT-Pi and CRT-Geom cause Retroarch to crash on latest stable build (1.15.0). I also tested these shaders on a nightly build. Here's the end of the log file after trying to load CRT-Pi:
[INFO] [GLS…
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On Apple M1 (MacOS Ventura), when loading 72 images as overlay, I get the following error:
```
mrview: [ERROR] GLSL log [OpenGL shader program]: ERROR: Implementation limit of 128 varying componen…
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here's infocopy info: deferred.fsh: deferred.fsh: Fragment shader failed to compile with the following errors:
ERROR: 0:57: error(#132) Syntax error: "sample" parse error
ERROR: error(#273) 1 compil…
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**Describe the bug (REQUIRED)**
I have a simple 3D scene that originally used the old shader pipeline. In my Lua code, I set up a few arrays of point light data (representing the light positions, col…
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In my case, the vertex and fragment shader are stored in two separate files (e.g. shader.vert and shader.frag). Both are minified and combined into one shader program. When I choose to mangle the unif…
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### Godot version
v4.0.alpha1.official [31a7ddbf8]
### System information
Windows 10
### Issue description
![Animation](https://i.postimg.cc/nV4Z7CGP/Animation.gif)
![Shader](https://i.postimg.c…
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I've followed all the usage instructions, and as far as I can tell, I've done everything correctly. But when I try to run everything, all I get is an empty black canvas and this warning pop up on my c…
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**Describe the bug**
recently after #4130, I realized i did not have dark mode properly enabled. so i enabled it but openSCAD fails to use it.
**To Reproduce**
Steps to reproduce the behavior:
1…
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**Problem description**
Following four CTS tests are failing as a regression,
```
dEQP-VK.glsl.matrix.div.uniform.mediump_mat2x3_float_vertex
dEQP-VK.glsl.matrix.div.uniform.mediump_mat2x3_float_f…