-
The following bit from https://github.com/kusma/rocket/blob/master/README.md misrenders:
```
Interpolation modes
-------------------
Each key frame has an interpolation mode associated with it, and t…
kusma updated
8 years ago
-
It seems like the time we will pass to the Catmull-Rom-Interpolation is exact the seconds in the software, which will easily pass the limitation within the maximum keyframe time we implemented.
I'm…
-
### Tested versions
4.3-rc1 Mono Win64
### System information
Windows 11
### Issue description
As said in the title, I use the RenderingServer in order to add texture to the game scene. The probl…
-
After upgrading my graphics card I can finally achieve buttery smooth frame rates in this game. (after I figured out what was limiting them). This made me happy, as it greatly improves the feel of any…
-
Crash probably because input angles have the wrong shape/type.
I guess that angles shall be reformatted at some point as in "naco_create_hcidataset.ipynb" :
# angles have a wrong shape: (61,1) …
-
This may be a little more involved to implement but it's the primary feature I was looking for when I first tried this addon. In Blender we are used to animate the values by keyframing them, and then …
-
### Description
я хочу посмотреть реплей матча, ставлю на паузу, начинаю перематывать его, и он просто зависает и значение fps блокируется до 30, уже не первый раз сталкиваюсь с этим
### Example Mat…
-
https://github.com/AILab-CVC/CV-VAE/blob/7c69a0648a37778fa8121ab6b01a2a744449be8e/cvvae_inference_video.py#L32
Thank you for sharing the wonderful work!
According to your example code, the num…
-
great work and brilliant examples , I needed a work around because it would not get past ipadapter without constantly throwing an error
![linear](https://github.com/user-attachments/assets/f01bb55b…
-
We are currently starting to use RIFE for temporal video denoise activity (https://github.com/Asd-g/AviSynthPlus-RIFE/issues/2) . But quality of motion compensation is not ideal so it cause either blu…