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I have encountered multiple problems with the Transfer Pak emulation that I feel it better to list them all out here than make a post for each individual issue. For reference this is all on the Window…
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Read ["A Journey Into GameBoy Emulation" ~ Roberto Vaccari](https://robertovaccari.com/blog/2020_09_26_gameboy/) to get an idea where to start.
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For example gameboy games have their start point at 0x0100, normaly with a NOP and J instructions, but medusa says:
0xCE
0x50
0x01
Medusa doesn't translate it.
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Funnyplaying FPGBC FPGA based Gameboy and GB Color not working
Tested on 0.90 stock firmware, 1.04 firmware and firmware 1.06, with either core (GB and GBC)
Gets stuck on "Waiting for game..." scr…
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This is a feature that most popular Gameboy emulators with debugger have (like SameBoy or BGB). It lets you trace variable names based on game disassembly ([example](https://github.com/pret/pokered/bl…
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Hi, I'd like to have an option to use a greenish filter that replicates the look of original Gameboy screen, I don't know if you still work on GameYob, but could you please add this feature? Keep up t…
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TWiLightMenu++ on 3DS and DSi systems has the capability to passthrough IR commands to a retail game such as Pokemon inserted into Slot-1. Would it be possible to emulate the GameBoy Color IR blaster …
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This may require a re-write of the core Gameboy to use an event scheduler instead of a lock-step emulation approach.
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I thought this was related to #70 , but this might be it's own thing. Comparing the GLSL version of the gameboy-pocket preset (or the DMG one) to the slang version, there is a small white line to the …
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Perhaps there is a need to emulate GB's APU for the reality of the Gameboy sounds.
Related to #31.
t-sin updated
2 years ago