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Writeup of a discussion at the coding week:
In the current implementation, each ``Node`` contains basically two types of information:
* Data (attributes), which describe the node's content and c…
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Hello Mr. Zeller (as well others who are kind enough to offer their input here). Thank you so much for your contribution with this software, as well as for actively maintaining it and resolving issues…
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**HELP wanted**: I'd like to kindly ask anyone to test the current v1.05 branch (here be dragons).
Various exciting reviewed PR's have been merged into the [rc/1.05 branch](https://github.com/milky…
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Today Kevin suggested it would be good to see some examples of what the Svelte 5 migration tool does, so that we can start getting familiar with the changes between Svelte 4 and 5 and maybe practice m…
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### Bug Description
[Multiple](https://zapier-platform.slack.com/archives/C2S5DGF6G/p1556201623020200?thread_ts=1556129097.000200&cid=C2S5DGF6G) [reports](https://zapier-platform.slack.com/archives…
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I’ve played a bunch of games both solo and in party and I have some feedback.
1. Overloading and glacial elites VFX and SFX spam.
When the player obtains any of these elite effects (via wake of vult…
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Right now, I am implementing the inventory, which consists of panels (item displays) within a larger panel (the item panel) within yet another panel (the information panel). This in and of itself is f…
dwu4 updated
14 years ago
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From the `post-processing-1.0` branch, open the Lens Flare Sandcastle example and click `View from Everest`. You'll see this:
![image](https://user-images.githubusercontent.com/1494815/32018977-ac7…
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There's a couple aspects of the language that when considered together create a design problem:
# The Features
**Implicit Returns** - Automatically returning the "last" value in a function
``…
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I have bared some glitches of Movecraft lately however they are increasingly interfering with my ship design on the Airship Pirates Public Build Server. First and foremost: Ships occasionally do not s…