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Update to glslang broke RetroArch launch
## Description
Updating glslang 11.13.0-2 to 12.x causes RetroArch launch error:
retroarch: error while loading shared libraries: libglslang.so.11: ca…
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It looks like the ENABLE_HLSL flag is automatically turned off in CMake whenever the ANVIL_LINK_WITH_GLSLANG flag is set. Why is that? I don't see why they would be mutually exclusive, since the hlsl-…
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Hi,
We have SPIR-V modules which are translated via glslang from GLSL code that uses `GL_NV_shader_invocation_reorder`. We mainly use spirv-cross for reflection. For testing purposes of the extensi…
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When I compile the following program:
```
#version 450
#extension GL_EXT_shader_explicit_arithmetic_types_int16 : require
layout (constant_id = 0) const uint local_size_x = 8;
layout (constan…
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When compiling the shader in the attached file with `glslangValidator -gVS --target-env vulkan1.3 3188.frag -o 3188.dbg.spv`, glslang crashes with the following assert:
glslangValidator: /home/arca…
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I try to build android in macos , but faild , this is the console log 👍
Last login: Mon Dec 24 10:32:17 on ttys000
Macintosh:~ liuhongmin$ cd /Users/liuhongmin/Desktop/Simulator/universal/libretr…
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FYI
Macos 13.0.1, XCode 14.1
Followed steps is BUILD.md, failed on build_external.sh -> hardcoded absolute paths for MGLContext.h and MGLRenderer.h in external/glfw/src/cocoa_platform.h and mgl_cont…
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It seems I'm having trouble making a static build, the compile step is all good but the linking step fails...(the classic undefined reference)
building from latest git
```
D:/msys2/mingw32/bin/../l…
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**Describe the bug**
Pressing the `Ctrl` key does not trigger consistently. In fact I only manage to get it to trigger when I press both `Ctrl` keys on my keyboard. The callback for `kinc_keyboard_se…
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This extension adds support for using cooperative matrix types in SPIR-V. Cooperative matrix types
are medium-sized matrices that are primarily supported in compute shaders, where the storage for
th…
kpet updated
4 months ago