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Draco is a form of graphics compression for formats like glTF.
To do this, we'd like to avoid having to ship an extra shared library in the `.Native` NuGet package, and instead link Draco staticall…
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**Describe the bug**
the human does not export or its just broken.
bks most of the materials in mpfb are not simple image textures i cant use fbx and the only format witch supports materials is gltf…
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### Describe the project you are working on
a 3D shooter game
### Describe the problem or limitation you are having in your project
~~my level is made using geometry nodes in blender, blender…
ywmaa updated
1 month ago
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Quads are an essential part of the modern 3D industry.
[3D Artists make models where quad topology is THE aspect being shown](https://sketchfab.com/3d-models/human-head-topology-female-fcfb9195e135…
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Hi @bghgary
When trying to export and tested with several models with correct PBR textures I'm getting the following message:
Unsupported texture format - needs to be ARGB32, RGBA32, RGB24, Alp…
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### Feature request / Suggestion
We are using `meshoptimizer` along with several mesh simplification steps to make meshes smaller for web delivery. Adding support for the [3D Tiles](https://cesium.co…
JeS24 updated
4 months ago
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Discussed at the end of [dev club today](https://github.com/orgs/bonsai-rx/discussions/1780). We started with talking about updating Assimp.NET (or replacing it with our own) for our scene loading inf…
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Hi, thanks for this great library 👍🏻 I am trying to convert a USDZ file to gltf format but getting the following error:
```
TypeError: can only concatenate str (not "NoneType") to str
```
Debu…
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I'm trying to use convertMotForce2Gltf.py to convert a .mot file to a .gltf file. However, when it executes timeSeriesTableVec3 = table.packVec3(), an issue arises:
`Error -std::exception in 'Ope…
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gltf has changed the naming of the files from json to gltf and I have no luck loading then with the Vizi.Loader. Please update loader to support new gltf naming.
It also seems like the path property…