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### Context:
I'm trying to create a rifle sound for a 2d godot game, and within FMOD I have an event ("Automatic Rifle") with a logic track, so the gun sounds get "airy-er" as the ammo runs out.
T…
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Hello.
Could you make it compatible with the SCORCHED GUNS 2 mod https://www.curseforge.com/minecraft/mc-mods/scorched-guns Golems do not use firearms for shooting and go into close combat with them.…
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### What happened?
Every time I eat food after the small update my guns won't show in my hands and I've tried dropping them and grabbing them but it won't show that I am holding my guns unless i leav…
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### I have confirmed that ...
- [ ] tacz is up to date
- [X] unable to reproduce without tacz
### Minecraft and modloader version
1.19.2 forge
### tac version
1.0.2
### Related Mods…
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Note the guns do not cast a shadow, only the player arms.
![arms1](https://github.com/TheGameCreators/GameGuruRepo/assets/160327315/5404ef6a-6485-41f3-a7a6-bfc11b55b045)
![arms2](https://github.co…
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**Is your feature request related to a problem? Please describe.**
Guns and magazines are mostly still defined volumetrically by ``250ml * n`` for both their own volume and the magwell's, in the ca…
ghost updated
10 months ago
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### **Game name**
Wild Guns Reloaded
### **Code**
CUSA05135
### **Used emulator's version**
https://github.com/red-prig/fpPS4/commit/c20d02a1b9376f8bf5b5ead48b05f7112d18ec43
### **Current …
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So there is missing sound on when you reload your guns, and sound on shooting the new guns. How could I fix it? Is it something that you need to fix?
Thanks in advice.
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#### Description of issue
[bugfix][qol]
IE if you missclick a belt slot instead of putting the gun back into place you're akimbo'ing it
Very embarassing
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### Description
Animations using custom model data change
As I have done, for example:
https://vimeo.com/713684549 (It's only WeaponMechaincs and my custom addon WeaponMechaincsPlus)
https://…