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In theory, using a setting similar to the real world calibration value, I believe it should be possible to know how far the mouse would need to move down from the top, or up from the bottom to be cent…
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Hi, is there any way to bind a button to toggle gyro controls? I like having it always on in game, but I'd like to have it off if the controller is sitting somewhere on my desk in case I accidentally …
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I think we need to figure out more of the functionality of the gyro UI.
My idea is:
1. press button to do a 90degree, etc turn (-90, +180, -180).
2. as soon as button is pressed, turn begins. Button …
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Branch name:iPhone
Feature description:
This patch should enable gyros on iphones, but changes joystick touch/motion
mapping hence breaking your current game ...
please give it a try...
thank …
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the L3G4200D gyro is an alternative to the current gyro.
Develop api for communicating with it. API must perform same centering algorithm on init
assume SD0 tied to ground and CS tied to Vcc
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Many high level teams use gyros for accurate turning and autonomous control.
Could you also research Gyros and maybe add something in our utility package.
Here is some info to start:
http://www.chi…
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```
Branch name:iPhone
Feature description:
This patch should enable gyros on iphones, but changes joystick touch/motion
mapping hence breaking your current game ...
please give it a try...
thank …
-
```
Branch name:iPhone
Feature description:
This patch should enable gyros on iphones, but changes joystick touch/motion
mapping hence breaking your current game ...
please give it a try...
thank …
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In this issue, I propose to discuss the best way to implement gyro functionality
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Gyro does not appear to work with the controller even if enabled. Suspecting it is a issue with the PID controller as it might be getting to far away from 0 leading to unexpected results