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what do you envision this to be?
I genially don't know what this is about, but how do you envision this to be used for fnf mods and fnf in general?
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Hi, there.
https://github.com/eray-z/Game-Engine-Benchmarks
My test results for 60fps; (Device: Iphone 4s)
Unity v5.3.5f1 : max 800 bunnies
Cocos2d-x v3.10 : max 1800 bunnies
The results are look…
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hi FireTongue Developer,
I tried to integrate FireTongue for multi-language feature of my haxeflixel game, but the chinese can't be displayed in FireTongue. in FireTongue example, it has no chinese e…
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Continuation from https://github.com/HaxeFlixel/flixel-demos/pull/326
We need to add Aseprite [here](https://haxeflixel.com/documentation/game-development-tools/) and add a download for the plugin.…
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=====================
Funkin Crash Report
=====================
Generated by: Friday Night Funkin' - v0.3.1
Git hash: 2c48b12 (CLEAN)
System timestamp: 2024-05-02-12-23-58
Driver info: Open…
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When compiling my HaxeFlixel project to html5 using lime, the preloader gets stuck here when I click on the html5 file. I am aware that it will work when I use the `lime run html5` command in the …
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**Describe the bug**
There is a slight difference between where a TextField visually renders on desktop and web renders. On desktop (tested Windows, macOS, Neko) a TextField renders in a slightly dif…
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I touched on this in the FlxColor spreadsheet, here I will elaborate.
Right now, we have lots of static methods that all follow the same pattern (some of them I just added to make a point):
- `RGBt…
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I have nothing against the current loader, I just think it doesn't fit quite well outside the browser, e.g. a mobile game. Usually a game loader has a company logo and something related to the game it…