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Facing this issue with Universal Render Pipeline:
"MAT_HDRIBackdrop material was not upgraded. There's no upgrader to convert Lookdev/HDRI Backdrop shader to selected pipeline"
How can I solve thi…
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### Describe the bug
I have created an hdri map with a light volume probe, a sky and an ambient light and when I put it in the s2fm and put a model on it it appears completely black when it did not h…
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### Godot version
4.0.alpha (9d1626b4d)
### System information
Fedora 34, GeForce GTX 1080 (NVIDIA 495.46)
### Issue description
OmniLight3D projectors are upside down compared to PanoramaSkyMate…
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- [x] Duplicate light
- [x] Delete light
- [x] Light opacity
- [ ] Light textures
- [x] Gradient lights
- [x] Solo lights
- [ ] Outlines on lights when selected
- [ ] Export preview to .png
- …
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Hi,
Thanks for the great tool ! I am using movi_def_work.py to render dataset. I use dome for environment maping and we need to set the environment map as inifite instead of as default setting (40…
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# Parsing texture colorspace and naming on Look Publish
We have to transform the texture colorspace to the rendering space on publishing along with the tx file conversion.
When assigning a look in…
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### Please confirm these before moving forward
- [X] I have searched for my issue and not found a work-in-progress/duplicate/resolved issue.
- [X] I have not been informed if the issue is resolved in…
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Hello , thanks for your great work. I've been using this for 6D pose estimation for industrial assets.
For HDRI manager, is there a method to change the exposure so that we can simulate different lig…
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@react-three/drei `9.54.6`
It started to happen today after 1 p.m. utc
```Uncaught Error: Could not load studio-small-3/studio_small_03_1k.hdr: Failed to fetch)```
```Access to fetch at 'https…
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Thanks for sharing this excellent work with us!!
In the paper of Deep recursive HDRI, you mentioned that you used 41 stacks of HDREye dataset. Could you please sharing which stack you use? (or which …