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## Description
While I do not recall any machineguns or submachineguns being weird, every now and then laser rifles are weirdly inaccurate for being wielded, possibly it can happen to cannons too but…
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I have these lasers on timer so they will be invisible and visible based on timer. However, if I save+load, then the lasers do not disappear/appear as intended, and if they are invisible then the coll…
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There are a number of presets that look totally broken or potentially seizure inducing. Lets try to get the worst ones out.
TODO:
- Browse through all prests
- "Dislike" bad ones
- Check in as…
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**Describe the bug**
ED heavy ships cannot equip heavy lasers or arty
**To Reproduce**
make ship pls. or look at tech war construction menu
**Expected behavior**
Heavy lasers and arty should …
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**Feature description**
Describe the requested feature. Is it a new spawnable item? Is it a new map? A new mechanic or system? How does it work?
If a green laser is received from a laser receiver, i…
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**Feature description**
Cables that will not break when one of the connected objects gets hit by a high-power laser
**Feature purpose**
To make a neat laser sword
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Lasers and Toxins can end up with positional glitches. They stretch over the whole map far into oblivion. Lasers sometimes assume strange positions, but vanish when the parent unit changes action.
…
xezon updated
2 years ago
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## Describe the bug
I am trying to make an object that is placeable in a world such that it can be picked up again later, but only some parts of the object act as 'handles'. Grab Block works fine for…
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```
Do they really hit the player?
```
Original issue reported on code.google.com by `loic.lef...@gmail.com` on 18 Mar 2012 at 2:06
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What do you think about using a cheap low power laser diode (maybe an IR one) to replace the led's one?
Should range be increased and the "sharness" also, resulting in a more "real" little hitting s…