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GDScript terrain is normal without any errors.
The terrain of "C #" is normal, but it keeps reporting errors.
C# code
```
using Godot;
public partial class MyVoxelGenerator : VoxelGenerator…
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During review of a labs-userspace-api issue, a feedback point was that this is started differently to beng-lod-server. Checking with Jaap, this is [required by Flask after certain updates](https://git…
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Hi, thank you for your excellent work.
I used TexPainter to generate textures for the building LoD (level of detail) model of the building, and found that the results were not ideal, for example, the…
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Cesium uses the squared roughness to select the LOD of the specular environment map, which appears to be incorrect. The [glTF reference implementation](https://github.khronos.org/glTF-Sample-Viewer-Re…
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MSFT_lod.js:
lod.addLevel(mesh, this._calculateDistance(nodeLevel, rootNodeDef))
Causes mesh removed from meshes
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Via @AlexanderPico and @scootermorris :
> Currently in the “View" menu of Cytoscape, Show/Hide Graphics Details is a view specific toggle, i.e., if you change it for the current network view, it d…
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# Details
When I compile a certain model with $bodygroups and $lods, studiomdl fucks up the vertices on lod 0 (and only on lod 0) when at least 3 lods are present. When only 2 lods are present, the i…
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@GitGaoXing
hello.我是这方面的新手,有些问题想请教下:
我做三维重建,但是重建的出来的结果非常大(如.jpg 纹理图像和.obj 几何文件和mtl 材质文件),这种后续直接cesium 上加载的化肯定不行,所有打算对obj 和纹理进行lod,但是不知道怎么操作,没有思路,另外你这个工具中meshToLod是可以将分级好的obj转换成osgb吧
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これまでの単元LODは、小学校分だけだったので、中学校分を追加すること。
masao updated
1 month ago
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**Aims**
the aim is to replace the exterior gray cockpit lod with something that is less of an eye sore
**How do you envision this feature being implemented?**
to reduce the distraction that is a…