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Plop!
I think it would be cool to be able to listen to events fired by bodies themselves.
For example, the following events could be fired:
```
'addedToWorld'
-> { body : someBody, world :…
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Dear Kai,
I would like to define clamped supports (Mx, My, Mz) on column bases. In the BCB add-on I can only find support conditions for X, Y and Z (under "Fix Foundation"). Can you please explain …
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### Description
This isn't actually an issue, I'm just looking for guidance.
Suppose I have a rectangle (representing a brick) and a circle (representing a slow-ish bullet) and if the bullet hit…
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http://www.nexusmods.com/skyrim/mods/51401/?
mod adds new armor, should be tagged as "items"
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**Godot version:**
3.2.2-stable, 3.2.3-stable, 3.2.4rc3 (GodotPhysics), 4-4de0768cd (GodotPhysics3D and Bullet)
**OS/device including version:**
Windows 10 20H2, Kubuntu 20.10
**Issue descri…
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**[Original report](https://bitbucket.org/rude/love/issue/1125) by Bart van Strien (Bitbucket: [bartbes](https://bitbucket.org/bartbes), GitHub: [bartbes](https://github.com/bartbes)).**
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### Godot version
v4.1.stable.mono.official [970459615]
### System information
Godot v4.1.stable.mono - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4070 (NVIDIA; 31.0.15.3…
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EDIT: Please note that the specific details in this proposal no longer reflect what I believe to be the best approach. The goals behind this proposal, specifying geometric shapes, are still valid.
…
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**Is your feature request related to a problem? Please describe.**
To efficiently simulate systems beyond a few dozen qubits, alternative methods are necessary due to the exponential increase in co…
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## Describe the issue briefly
Almost all the physics ebuses are gone or not exposed to Lua and in their place are new classes and functionality that is not well documented and one of the most impor…