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NEW Questions I am not sure about:
My code right now generates particles that fall from the celling. However, the spheres appear to be extremely tiny in houdini and it is very laggy as well, im not…
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Just posting this here so it isn't forgotten amidst all of the changes:
https://www.orbiter-forum.com/threads/d3d9client-development.16787/page-288#post-582496
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### Check against existing requests
- [X] I have checked existing feature requests, and my idea is different
### Describe the context
The particle system at the moment creates a bunch of animations…
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### Tested versions
4.3
### System information
Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 960 (NVIDIA; 32.0.15.6081) - Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz (4 Threads…
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When loading ART Datasets it seems that no ´code_length´ attribute is loaded into the dataset. Instead, the attribute ´length_unit´ is loaded. This collides with some functionalities where the former …
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I 'm testing Grahpix explosive barrels/ script and noticed that the barrels explosion and debris works fine until i add an object ( can be everything) with the switch behavior applied to it in the le…
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Hello,
I hope this message finds you well. I am encountering an issue with the IAS15 integrator when simulating a three-body system. I'm using initial conditions from a documented stable three-body…
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Hello, I have a suggestion for improvement. The dust particle system is great, and there’s a checkbox that allows it to appear only outside buildings. In my opinion, there should also be an option to …
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**Issue description:**
The current error in the output log when one string in
```cs
ParticleEffect.SetParameterValue(String trackName, String spawnRate, object value)
```
does not exi…