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### Describe the bug
While using shaders that use Integrated PBR+ (like the Complimentary shaderpacks), any terminals placed on coloured cables will light up with full brightness, washing out the fac…
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### Environment
not sure which version
### Description
Reports about avatar loading taking longer. Is it measurable? When did it start?
### Reproduction steps
1. Log in and measure how long it ta…
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Thanks for your great and interesting work! I followed the readme to train your model, but I found there is no config for the Texture/PBR Material Optimization step.
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[![image](https://user-images.githubusercontent.com/75299843/127583145-167dcd9c-8648-49ab-88ad-0728cc1daf8a.png)](https://ko.wikipedia.org/wiki/자기자본이익률#다른_지표와의_관계)
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Hello, I would like to ask you a few questions:
vtk.js for pbr cases(https://kitware.github.io/vtk-js/examples/PBR.html) , why can't display the effect of the environment map? No matter how you chang…
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hi,
what is the best solution für using per mats on run text to get brilliant colors?
you tutorial https://medium.com/@maxxfrazer/getting-started-with-realitykit-brilliant-colours-91a12936b773 hel…
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OptiFine applies the PBR from the base texture (e.g. `iron_golem_n.png`) to animated entity textures as well. With Animatica however, in order to animate the entity texture it seems to completely disa…
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### Which component should be improved?
Render
### Describe your suggestion
PBR is lacking a significant amount of visual features which would be amazing to have.
I'll try and keep this short whil…
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Frionil Fang's recipe reproduced this for me:
This reproduces for me with just a basic default prim. Create a cube, set it to 100% transparent, pick it up. Have highlight transparent off, attach it. …
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Nowadays, PBR shader material is basically a de-facto standard.
Given that almost anybody using Veldrid will have to use PBR, maybe it could be worth to implement a default PBR shader (hopefully wi…