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**Is your feature request related to a problem? Please describe.**
Currently, for the `cert-manager-webhook` and `cert-manager-cainjector` there is no visibility in how the these 2 components are wor…
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### Tested versions
4.0.4, 4.2, 3.5
### System information
macOS 14.4 (23E214) Godot 4.2, 4.0.4
### Issue description
Setting ALPHA=1.0 in the shader script still has a transparent effect, just l…
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**Describe the bug**
I am trying to view a GLTF model with textures whose PNG already has transparency. For me the rendering is a little weird for reason that I will explain:
These are the GLTF be…
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Hi, Dear author
Thank you so much for your open source work. I have the following questions when running the code, I hope you can take some time to answer them. I'm 6 frames predict 6 frames.
![1…
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I need a way to describe SemVer in an object.
For example: `1.0.0-alpha.1`
You have supplied names for `major`, `minor` and `patch`, but the remaining sub-components are too loosely defined to h…
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A couple releases ago we shipped an undocumented feature called release-branch:
https://github.com/axodotdev/cargo-dist/blob/d97fc68880d963781aec462c72cd2c58cd3d142c/cargo-dist/src/config.rs#L245-L…
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During pre-alpha 3 development stage, there was an idea for smooth GUI in character creation space where you would just "climb" up next steps. This, however, had a significant downside: when clicking …
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It now says "WIP – Initial development is in progress, but there has not yet been a stable, usable release suitable for the public." but the software is more mature than that. I'd suggest "Active – Th…
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EDIT: discovered this is an issue in forward+ but apparently not in compatibility mode
### Tested versions
v4.2.stable.official [46dc27791]
### System information
Godot v4.2.stable - Wind…
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When trying out the pre-alpha COSMIC desktop by following the `just sysext` command [here](https://github.com/pop-os/cosmic-epoch#testing), and after installing all prerequisite packages [here](https:…