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This is not so much a _Feature Request_, rather a conversation opener. I have written a `cython` implementation of the NREL SPA that was heavily influenced by the `pvlib.spa.solar_position_numpy` and …
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Had to reinstall OpenMW 0.49 for a mod, so I went to the OpenMW website and downloaded the build from Development Builds for Windows. Now whenever I try using this shader pack, it says "failed initial…
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Notes:
13 New Nodes related to eye shaders
Builtin CorneaI OR
Builtin Iris Plane Offset
Builtin Iris Radius
Circle Pupil Animation
Cornea Refraction
Eye Surface Type Debug
Iris Limbal Ring…
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Issue created by Huzaifa Arab as [Bitbucket Issue #​33](https://bitbucket.org/UnityUIExtensions/unity-ui-extensions/issues/33) on 2015.10.20 09:51.
This would greatly help in producing high qua…
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**Hardware**: AMD Ryzen 3 5300U, integrated graphics
**Software**: Garuda Linux, latest RoR dev build, OpenGL render (of course)
**Settings**: [RoRcfg.txt](https://github.com/RigsOfRods/rigs-of-rods…
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**Description**
A handful of NaNs were produced using the following mesh with large numbers of computational ions when ions initially at the top of the mesh hit the bottom of the first trench:
```…
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Discovered by @SpongeJr in https://www.khanacademy.org/computer-programming/light-reflection-and-refraction/5872552844722176.
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### Describe the bug
`env_sprite` entities set to `Glow` or `World Space Glow` have unique functionality for occlusion that is different than other rendering modes. However, this functionality impr…
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I don't think it's supposed to work like that
https://user-images.githubusercontent.com/124275451/222939162-291b0d5f-a9bd-47fd-831b-a831ae2a8925.mp4
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