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See my comment [here](https://github.com/bhoov/vscode-manim/pull/7#issuecomment-2427363611):
_Question_: "Can we implement logic to only show this [Manim Cells with fold ranging] when we are in a m…
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This is a sub-task of #17833.
I'm filing it separately because it will involve a non-trivial amount of details that are mostly unrelated to the multibody and parsing side of Drake.
The call to a…
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##### Description of the problem
If you serialize a Box3Helper object it drops the reference to `box`, which means that parsing it always returns the default Box3Helper. In the snippet below, it shou…
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**Describe the bug**
According to Steffen, exporting edge lines to POV generates a syntax error in the POV:
https://forums.ldraw.org/thread-28148-post-53424.html#pid53424
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For scene and project files, Opentoonz does not seem to be properly escaping characters, here's an example:
```xml
```
As you can see in the attribute "value" it has a raw ampersand "&" inste…
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**Is your feature request related to a problem? Please describe.**
Now that OpenZWave is deprecated in Home Assistant, I've started looking at device support that I'll need to migrate over to node-…
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### Describe the bug
Calling `GetUserData("avatar")` on a Connection only works on the host.
### To Reproduce
1. Log a Connection's GetUserData("avatar") on host (notice it works)
2. Log a Con…
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### Godot version
v4.0.2.stable.official [7a0977ce2]
### System information
Ubuntu focal 20.04.06 LTS, T430 Thinkpad
### Issue description
When exporting a sub-class of Resource in a tool script,…
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In a simulation with multiple cameras, we want the following:
1. Each camera has a visual representation (i.e., so when a camera looks at another camera, it sees it).
2. No camera should appea…
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**Describe the bug**
If a mesh has more than a certain number of vertices, gltf mesh parsing fails.
I couldn't figure the exact number but made a quick video.
**To Reproduce**
Steps to reproduce…