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Hi, this feature is working fine on my project :)
but I want to ask if there have a way to change blit material in run time through script?
I am not familiar with scriptable render pipeline and I …
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### Environment
* Source of VRTK: GitHub
* Version of VRTK: 3.3.0 bf584452ff8df5f5fd71ae148b642131b5820fb7
* Version of Unity3D: 2018.3.5f1
* Hardware used: VR Simulator
* SDK used: VR Sim…
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Are there any plans to support the new Scriptable Render Pipeline?
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The SteamVR_Fade script does not work in LWRP since the OnPostRender callback no longer works there.
Also see a similar issue in VRTK which has an almost identical script and my patch that works in…
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Hi, flatkit developer
**Describe the bug**
After I am import the URP Assets, it can't find a scriptable RP. I already deleted the temp file install again still have a same problem.
A clear and …
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**Unity bug report case number**
Bug report submitted to Unity with ARF project number 1334601
**Describe the bug**
New Fresh project with Big Sur 11.4 beta, Unity 2020.3.7f1 and open ARF 4.17 fr…
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# Use Case
To efficiently animate a large scene I have to use GPU animation. Currently I use Animancer for nearby LOD characters and another asset for GPU animation for characters further from the …
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The textures don't show unless I switch the shaders to standard.
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Really cool package, I can't thank you enough for this ! I was wondering and fiddling with it and is there a way to actually remove the "self-shadowing" from the MainLightShadows. I've been trying for…
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Related: #1007 #1661
Opening this thread because #1661 was really veering off in an entirely different direction than I hoped. My original issue was entirely within the context of TIC-80 as a high…