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ExtendRealityLtd
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Zinnia.Unity
A collection of design patterns for solving common problems.
http://vrtk.io
MIT License
319
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38
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fix(Attribute): prevent null exception from RestrictedAttributeDrawer
#597
thestonefox
closed
1 month ago
1
Fix/list editor error
#596
thestonefox
closed
6 months ago
1
After Undo/Redo for ObservableList, its inspector doesn't repaint to show its current state
#595
thestonefox
opened
7 months ago
0
Cannot drag and drop to add an element into array
#594
thestonefox
opened
7 months ago
0
Typo in tooltip on the Points Cast
#593
thestonefox
opened
7 months ago
0
Feat/fixes and additions
#592
thestonefox
closed
7 months ago
1
Feat/action updates
#591
thestonefox
closed
1 year ago
1
feat(Proxy): add boolean event proxy emitter
#590
thestonefox
closed
1 year ago
1
feat(Utility): allow pipeline shader to select material
#589
thestonefox
closed
1 year ago
1
Pointer fixes
#588
thestonefox
closed
1 year ago
1
More features
#587
thestonefox
closed
1 year ago
1
Fix/material applier
#586
thestonefox
closed
1 year ago
1
feat(Utility): add pipeline material applier component
#585
thestonefox
closed
1 year ago
1
Feat/active and enabled change
#584
thestonefox
closed
1 year ago
1
Feat/camera mutator - fixes #581
#583
thestonefox
closed
1 year ago
1
fix(Velocity): return correct velocities
#582
fight4dream
closed
1 year ago
8
ConstantVelocityTracker UseLocal velocity is incorrect
#581
fight4dream
closed
1 year ago
1
fix(Tracking): stop artificial velocity applier running when disabled
#580
thestonefox
closed
1 year ago
1
fix(Tracking): ensure velocity is not set on kinematic rigidbody
#579
thestonefox
closed
1 year ago
1
New features
#578
thestonefox
closed
1 year ago
1
Add PassThrough CameraAccess options to Zinnia.Tracking.CameraRig.DeviceDetailsRecord
#577
thestonefox
closed
1 year ago
0
feat(Utility): add animation helper components
#576
thestonefox
closed
1 year ago
1
Stuff
#575
thestonefox
closed
1 year ago
1
feat(Utility): add pause/resume methods for countdown timer. - fixes #572
#574
thestonefox
closed
1 year ago
1
fix(CameraOverlay): change scaled time to unscaled time
#573
SamuelACook
closed
1 year ago
3
Add Pause and Resume functions to CountdownTimer.cs
#572
Fairennuff
closed
1 year ago
2
fix(Pointer): pointer elements null checks
#571
ArtemkaKun
closed
2 years ago
3
Add stuff
#570
thestonefox
closed
2 years ago
1
Action Source/Target for passing actions across a bridge
#569
thestonefox
opened
2 years ago
0
Feat/set rotation up target
#568
thestonefox
closed
2 years ago
1
Fix/editor error
#567
thestonefox
closed
2 years ago
1
FloatToBoolean Positive Bounds cannot be the same for an equality check
#566
thestonefox
closed
2 years ago
2
Feat/remove malimbe
#565
thestonefox
closed
2 years ago
1
fix(Data): allow list drawer to save changes
#564
thestonefox
closed
2 years ago
1
chore(dependabot): remove bddckr from reviewers
#563
bddckr
closed
2 years ago
1
feat(Action): allow access to surface locator destination offset
#562
thestonefox
closed
2 years ago
1
Fixes n feats
#561
thestonefox
closed
2 years ago
1
Feats and fixes - fixes #559 - fixes #557
#560
thestonefox
closed
2 years ago
1
Restricted component field causes editor style change
#559
fight4dream
closed
2 years ago
2
fix(StraightLineCast) : fixed issue #557
#558
studentutu
closed
2 years ago
1
On Unpause (5/5 runs) - StraightLineCast has 0 length array
#557
studentutu
closed
2 years ago
10
Feat/store dominant controller
#556
thestonefox
closed
2 years ago
1
feat(Utility): add extra abstracted XRDevice properties
#555
thestonefox
closed
2 years ago
1
feat(Utility): abstract XRDevice queries to static class
#554
thestonefox
closed
2 years ago
1
Feat/system data
#553
thestonefox
closed
2 years ago
1
enable non xr use for zinnia
#552
fight4dream
opened
2 years ago
4
fix(Collection): remove custom list editor for Unity 2020.3 or newer
#551
thestonefox
closed
2 years ago
1
Feat/update malimbe
#550
thestonefox
closed
2 years ago
1
BooleanAction can reset values & sources after reimporting the project
#549
Auroriax
closed
3 years ago
2
fix(Tracking): ensure right trigger exit happens on kinematic change
#548
thestonefox
closed
3 years ago
1
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