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I am building the glPtexViewer sample from the 3_0_4 tag, when running the example on a machine with OpenGL 3.3, I get the following errors
NVIDIA Corporation
Quadro FX 3800/PCIe/SSE2
3.3.0 NVIDIA 33…
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### MAME version
0.256
### System information
Windows 11, 16Gb RAM, Nvidia 1660Ti, and any other PC config
### INI configuration details
```INI
#
# CORE CONFIGURATION OPTIONS
#
readconfig …
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By default, TDM can render the menu and go into the game level as of now. However, at least on my current Mali device, the level is pitch black and the moon on skybox is twitching. I analysed the prob…
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### SHORT DESCRIPTION:
Build/Publish of the default cube scene fails with target: Krom (Windows) and all graphics API in Linux.
### TECHNICAL SPECIFICATIONS:
_What version(s) of the following did…
N8n5h updated
3 years ago
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Both D3D12 and Vulkan evaluates the pixel shader once per sample if the sample index/ID semantic is present in a shader. This is most likely why manually choosing MSAA sample positions is needed in or…
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### Tested versions
4.3.beta.mono.custom_build.ba7c5b0c8
### System information
Godot v4.3.beta.mono (ba7c5b0c8) - Pop!_OS 22.04 LTS - Wayland - Vulkan (Forward+) - dedicated Intel(R) Arc(tm) A750 …
TCROC updated
2 weeks ago
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Following on from #737 somewhat,
The proposed change
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Think of [shadertoy](shadertoy.com/) for QL, providing a minimal, fast OpenGL-shader-based visualisation creation environm…
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### Tested versions
- Reproducible in: v4.3.stable.flathub [77dcf97d8]
### System information
Godot v4.3.stable (77dcf97d8) - Freedesktop SDK 23.08 (Flatpak runtime) - X11 - Vulkan (Forward+)…
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Attempting to use on Raspberry Pi 4, which currently utilizes OpenGL 2.1 (and GLSL 1.2). Shader compilation fails in opengl.py due to incompatibility with glsl 1.2.
I'm not too familiar with glsl …
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When using `CreateShaderFunction()` at the startup of my application (After activating the renderer plugin, preforming a `_engine->Reset()` with the proper UsdStage file selected, exporting the scene …