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Could it be set up so that instead of needing ninja the build script optionally uses the windows temp directory to build the `shaderc` lib, instead of the OUT_DIR path?
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This extension adds support for using cooperative matrix types in SPIR-V. Cooperative matrix types
are medium-sized matrices that are primarily supported in compute shaders, where the storage for
th…
kpet updated
4 months ago
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Hi, I'm asking because I need to work against a version of `glslang` (and `spirv-tools` and `spirv-headers`) from another tree where I build Vulkan (VulkanTools, specifically, which contains a submodu…
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What does this mean?
"Drop content in bgfx folder and build bgfx as usual. This will build 'brtshaderc' a library version of shaderc than can be linked to your project."
What is the "content" and …
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I am not sure if the issue is with spirv cross or shaderc but I am leaning towards spirv-cross.
I have this HLSL shader:
```
[[vk::combinedImageSampler]][[vk::binding(1)]]
Texture2D textures[3…
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Any interest?
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On platforms that can't install the LunarG release of the Vulkan SDK, is there documentation for all libraries that need to be installed? I was successfully able to build and install `shaderc` (needed…
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This is how we use the SPIR-V API
https://github.com/buildaworldnet/IrrlichtBAW/blob/974d0ff631f65e92d662aca5582e33d6ac4e5c49/src/irr/asset/IGLSLCompiler.cpp#L10
Looking at the Visual Studio memor…
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I am currently working on a project in OpenGL, and I decided to use shaderc to compile HLSL into SPIR-V for usage in OpenGL, and I discovered that when I try to set a uniform, the names are not includ…
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It would seem libshaderc is the way to go, but it doesn't seem to possible to produce this combination.
In games, at least for desktop, one usually have some sort of material system which produces…