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As already discussed on Discord, a "Rigs" feature would be an excellent addition for more professional setups:
The current organisation of devices is very static. For hobby and home lighting thats ok…
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# Information
This feature request is for the llGetSimStats() constant SIM_STAT_CHILD_AGENT_COUNT.
With access to this data point, any application that runs constant scripted visual prim updates…
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I'm checking old "todo lists" from the forum against z_oacmp1v4_beta-220322.pk3.
OACMPDM7: The lower part of the map ("under the map") is _really_ dark. Fortunately, one does not go a lot there. Ma…
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I miss a display of the time that has already elapsed and the current printing speed in mm/s, which should also be adjustable on the main screen.
Printing speed and other parameters can only be c…
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Hello,
I'm implemented projection spine in RPG Maker Mv,
Now, I'm want to implement lights too, but these files.js,
Isn't compatible...
There is this forum but it's not work :
[https://forums.r…
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### Problem
Currently, the resulting colour of diffuse lighting is calculated with the component-wise product of the RGB vectors for the light colour and the texel colour from the texture.
According…
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This ticket is a request for comments/progress tracker for adding **textured area lights** as an extension to the current LTC implementation.
[![image](https://user-images.githubusercontent.com/430…
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# How would you like the feature to work?
I found a very old feature request about beat detection from 2008 and it wasn't possible back then, but SL has changed significantly since then so I though…
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As of #397 the callback now emits timestamps associated with:
1. The moment the callback is called and
2. The moment audio is delivered/received to/from the device.
As mentioned in #363, it wou…
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### Bug Description
The following games are known to be affected by the following assert block:
https://github.com/mborgerson/xemu/blob/aa7acc8f64e64bb517a0bd0e5e41672671e61df1/hw/xbox/nv2a/pgra…