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### Version
Latest 1.4-stable
### OS
Linux
### Platform
Steam
### This bug affects
Gameplay as a Player
### Description
Ran the startTModSLoaderServer.sh file and was immediately after choosi…
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Something is wrong with the current Steamworks SVG logo: https://github.com/enigma-dev/enigma-dev/blob/master/ENIGMAsystem/SHELL/Universal_System/Extensions/Steamworks/steamworks.svg
![image](https…
k0T0z updated
11 months ago
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**Describe the bug**
When I use SteamMultiplayer Peer to create a lobby, this error is reported.
Only my Mac computer will report this error, while the Windows computer does not report this error.
…
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Attempting to write a command line tool to upload a mod for a game on the Steam Workshop. The game is not yet purchasable on Steam and has not been approved for release, yet. Part of the approval proc…
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I'm trying to build from source and the documentation (at https://wiki.facepunch.com/steamworks/#howtobuildfrommasterbranch) seems to be outdated.
What I noticed so far:
- The Steam SDK is inclu…
tvogt updated
2 years ago
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Hello,
I'm using Facepunch.Steamworks V 2.3.2 for Unity and I'm trying to validate a `AuthSessionTicket `with the`Steamworks.SteamServer.BeginAuthSession` method. I'm following all the steps verbat…
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Move Steamworks code into GitHub and update the website link
Worlds and MARC changes have been merged in
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FriendsOnly type lobby doesn't appear in searched lobby list.
Here are the API methods I've called to make a friends-only lobby.
Steamworks.Data.Lobby.SetData (to set the lobby name).
Steamwork…
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https://github.com/britzl/steamworks-defold/tree/master/steamworks/lib
https://github.com/britzl/steamworks-defold/tree/master/steamworks/res
the ones here are 3-4 years old
up to date ones
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The original reason a I/O abstraction layer via `bevy_transport` was to support potentially multiple I/O options where direct control over the low level communications may not be possible, particularl…