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HouraiTeahouse
/
backroll-rs
A (almost) 100% pure safe Rust implementation of GGPO-style rollback netcode.
ISC License
350
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20
forks
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Update bevy_ecs requirement from 0.9 to 0.10
#33
dependabot[bot]
opened
1 year ago
0
Update bevy_tasks requirement from 0.9 to 0.10
#32
dependabot[bot]
opened
1 year ago
0
Update bevy_app requirement from 0.9 to 0.10
#31
dependabot[bot]
opened
1 year ago
0
Update bevy_core requirement from 0.9 to 0.10
#30
dependabot[bot]
opened
1 year ago
0
Update serial_test requirement from 0.9 to 1.0
#29
dependabot[bot]
opened
1 year ago
0
Update serial_test requirement from 0.9 to 0.10
#28
dependabot[bot]
closed
1 year ago
1
Bump actions/cache from 2 to 3
#27
dependabot[bot]
closed
1 year ago
0
Update serial_test requirement from 0.6 to 0.9
#26
dependabot[bot]
closed
1 year ago
0
Update roaring requirement from 0.9 to 0.10
#25
dependabot[bot]
closed
1 year ago
0
Bump actions/checkout from 2 to 3
#24
dependabot[bot]
closed
1 year ago
0
Update deps and readme for bevy 0.8
#23
urothis
closed
1 year ago
1
Improve bevy_backroll API ergonomics
#22
james7132
closed
2 years ago
0
Does the bevy plugin need to be single threaded?
#21
bubg-dev
closed
2 years ago
2
Bevy plugin does not create a checksum for the state anymore
#20
james7132
opened
2 years ago
2
Fix typo in BackrollAppBuilder
#19
Sinono3
closed
2 years ago
1
Example for bevy_backroll
#18
NiklasEi
opened
3 years ago
2
Remove requirement of Hashing from GameState
#17
ValorZard
closed
2 years ago
2
is it support WebAssembly?
#16
king2015
opened
3 years ago
3
Update mod.rs to have ping divided by 2
#15
ValorZard
closed
3 years ago
0
Make framerate / TPS configurable
#14
ErnWong
opened
3 years ago
2
Consider reverting to the C-style ring-buffer for SavedState
#13
james7132
closed
3 years ago
1
Desync of game state on PredictionBarrierReached
#12
ValorZard
closed
3 years ago
1
Replace SessionCallbacks with a Command Buffer.
#11
james7132
closed
3 years ago
1
Remove Backroll prefixes
#10
seanchen1991
closed
3 years ago
3
Tracking Issue: Migrate transport level logic into backroll-transport
#9
james7132
opened
3 years ago
0
P2PSession is not polling the Player<T> reciever
#8
james7132
closed
3 years ago
1
Naming Conventions: "Backroll" prefix redundant?
#7
0----0
closed
3 years ago
4
Proposal: 'Command Buffer' pattern to replace 'Callbacks' structure
#6
0----0
closed
3 years ago
1
Initial CI setup
#5
james7132
closed
3 years ago
0
WebRTC Transport Layer
#4
ValorZard
opened
3 years ago
4
Epic Online Services Implementation
#3
ValorZard
opened
3 years ago
2
Steam Networking Sockets transport implementation
#2
james7132
opened
3 years ago
1
Support multiple local players per peer
#1
james7132
opened
3 years ago
0