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Tested with
MC: 1.20.1
Fabric: 0.14.22
Terralith: 2.4.5
WWOO: 3.2.1
Profundis: 1.6.0
The game does not crash, no errors in the log, but no structures/biomes from Profundis generate.
I'd lo…
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Not sure if Ark, arkmanager or Structures Plus is the culprit here, but my server won't start when I simply try to install this mod via arkmanager.
This is how I've recreated the issue:
1. Tell…
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To optimize storage usage and focus on backing up only the most critical parts of a world, I propose adding an option to back up only claimed chunks and the surrounding area (e.g., a radius of 5+ chun…
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im not sure if this is possible with the current QoL + but i use to use S+ and with the prop on there i would be able to change the breeding timers and it would make it faster on those with the use of…
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### Mod
FTB Teams/FTBChunks
### Description
Many times in a smp server with mods players use the mod to claim structures or important areas of the world, ruining the experience of other playe…
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I was looking at the MCF mod list and came across GenCreator. This mod works very similar to the Ruins mod by AtomicStryker, except that GenCreator allows you to create structures ingame.
Link: http:…
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I hope the mod can incorporate a generator that supports specific mod biomes/structures (Sorry for my poor English, so this content is translated by GPT.)
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Cobblemon appears to support spawning if there is properly tagged biomes.
Such as: https://github.com/Stardust-Labs-MC/Terralith/tree/1.20/data/forge/tags/worldgen/biome
And: https://wiki.cobblemon…
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i have noticed that just having this mod enabled and not even having items or structures down takes just over 20 percent performance down and its relly annoying. is there a way to fix this? i relly wa…
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Whether the mod modifies the terrain or not, netherapi expects its worldproviders to be used in the nether and end. While troubleshooting a crash that occurred after two worlds are created without a r…