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Sometimes, whenever Unity is started and Ink starts rebuilding the library, these exceptions are thrown. On top of this, Ink files can't be compiled and the project files view glitches out.
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GUI …
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I'm having trouble opening the inventory tutorial (finalProject). I'm running on Ubuntu, and I'm wondering if something is mis-configured with mono or something like that.
https://github.com/Yec…
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Hello @homuler, i've built your project successful using command python build.py build --desktop cpu --android arm64. And when i tried to run your scence samples, i got this error:
![Screenshot from…
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Issue created by Evgeniy as [Bitbucket Issue #​271](https://bitbucket.org/UnityUIExtensions/unity-ui-extensions/issues/271) on 2018.11.28 10:23.
Basically subj. For example 20 4-point line rend…
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Here is our scene, navigation mesh highlighted. The subway tunnels north of navigation bounding box span outside of the bounding box.
![image](https://user-images.githubusercontent.com/817577/7412…
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I want to use my own human model, and use the UMA's feature that can change the height and so on, but I have read the wiki, youtube channel, document .....I can't make it. So please help!
I have trie…
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https://docs.unity3d.com/Packages/com.unity.ugui@1.0/manual/StyledText.html
VRChats action menu fully supports rich text in an undocumented state if you use color codes such as below, you will beab…
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This happend when i try to export the model
ArgumentException: Blend shape frame weight must be greather than previous frame weight
MeshUtility.BoneNormalizer.NormalizeSkinnedMesh (UnityEngine…
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## Describe the bug
Imported FBX, when exporting VRM fails and creates an error:
IndexOutOfRangeException: Index was outside the bounds of the array.
UniGLTF.MeshExporter_SharedVertexBuffer.Exp…
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I've gone through loads of Unity forums, trying to implement it myself, but NodeGraphProcessor is UIElements based, and Unity currently only supports UnityEvents in the inspector, with IMGUI.
Right…