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This is another idea how to modify current "star" skill progression system.
So the issue I am trying to address here is the ability for a single player to create "closed cycle" system not requiring…
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Writing as of: 8c49d204c38e321f033a47233801a172e7f1abb5
We all know that retail likes to shuffle around spell IDs, remove existing spells, add new spells, etc. The current system permanently teaches …
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## The output errors
WARNING:absl:No GPU/TPU found, falling back to CPU. (Set TF_CPP_MIN_LOG_LEVEL=0 and rerun for more info.)
Traceback (most recent call last):
File "/workspace/sd_a100/unlearni…
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System Info:
- Arch: Linux
- Distro: Ubuntu 22.04
Package Version(s): 1.1 and 1.2
Issue: Import error possibly due to friction between pyarrow and image reward package? (not sure)
Descripti…
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Hi,
very solid and useful works.
In this [repository](https://github.com/dave1010/tree-of-thought-prompting) they suggest an approach similar to tree-of-thoughts but which should be done in one …
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* REVIEW Decide what settings we want to use -> scheduling yes/no?
* Produce a readme with an up-to-date running command.
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# FedHarmony
* **Title:** FedHarmony: Unlearning Scanner Bias with Distributed Data
* **Venue:** MICCAI 2022
* **Link to paper:** https://conferences.miccai.org/2022/papers/216-Paper1639.html
## Do …
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I've got some code that uses `fail_after` and cancels itself, example below.
My assumption was that the context manager just exits without any error. Yet it raises a `Cancelled` and `TooSlowError`.
…
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I don't know why, but my players does not earn skills points anymore, my server is on 1.10.2 with the latest level up! update for this version, there is my config file:
# Configuration file
blac…
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> After unlearning engineering, a"Goblin mortar" icon persists in Spellbook menu
.go xyz -8949.440000 -129.536000 83.362400 0 0.770463