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In Sonic Rush, some of the different animations are compressed into one NSBCA file. I use a daesplitter python script found in [this](https://www.vg-resource.com/thread-30547.html) VGResource thread. …
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Description:
In order to avoid overdraw when rendering things it is important to be able to use the correct sort order for each given scenario. Right now everything is sorted back-to-front, which is …
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**Godot version:**
3.0.6
**OS/device:**
Windows 8.1, Toshiba Satellite
**Issue description:**
For shaders attached to Labels, UV is not as expected. If you attach a shader to a Label and …
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Games that have problems with textures flickering over a model. (Due to not knowing what's on top for depth)
Avoids making duplicate issues.
- [ ] Kingdom Hearts 2 Final Mix #3394
- [ ] Okami #20…
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Would be nice to have a tool that lets you split and/or join lines.
I have some very long GPS traces that need to be chopped into segments (I'm tracing ski trails).
Conversely, I have multiple GPS t…
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Report from IRC:
I'm not sure if non-affine transformation is supported but multmatrix() seems to indicate it should work. The following example does not work as expected:
```
// trying to achie…
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When I build and try to run "glsl_test tests/" or glsl_compiler on my own shader, the thing keeps working and never finishes.
Sample:
$ ./glsl_test tests/
*\* running vertex tests for OpenGL ES 2.…
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## Expected behavior and actual behavior.
When using `ops.nearest_points` to get a splitter Point to split a LineString, the returned nearest_point on the line will not split the LineString becaus…
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As documented in https://github.com/flux-framework/flux-sched/blob/master/resource/utilities/README.md and https://github.com/flux-framework/flux-sched/blob/master/resource/traversers/dfu_impl.cpp#L23…
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In the user guide http://www.i3s.unice.fr/~hogie/software/grph/doc/manuals/grph-user-manual.pdf you have written the following. I'm wondering if you could point to an example that finishes your though…