-
Wondering if this is possible, thank you.
-
# UniOcc: Unifying Vision-Centric 3D Occupancy Prediction with Geometric and Semantic Rendering - Reading Collections
[https://owen-liuyuxuan.github.io/papers_reading_sharing.github.io/other_catego…
-
https://www.youtube.com/watch?v=4QOcCGI6xOU
https://www.youtube.com/watch?v=8OrvIQUFptA
[RayMarchingForDummies](https://www.youtube.com/watch?v=PGtv-dBi2wE)
-
### Godot version
4.x
### System information
Android
### Issue description
The bug covers a wide range of issues, including the fact that you can't adjust debug window mode or size on Android, bo…
-
As the title says no error no warning but doesn't work anymore
Also using Lightweight render pipeline. Might be the issue.
Using the lightweight render pipeline 1.1.2 installed from the package ma…
-
When using the Reprap (Volumetric) gcode flavor, the filament diameter fields are still shown. They are ignored for slicing purposes, but are still used for calculating filament usage, which leads to …
-
### Contact Details (Optional)
_No response_
### What is the context of the feature/improvement?
I was adding in a skydome over my level, and wanted to add a simple distant light to act as a sun. B…
-
### Describe the project you are working on
A sky shader with volumetric clouds
### Describe the problem or limitation you are having in your project
In creating a volumetric cloud shader for my sk…
-
Hi, i tryied to add this to unity 6 project, and firstly it's said that a lot of stuff is Obsolete, and after trying to refactor a bit (cuz i can't say that i 100% sure what i'm doing) got this 2 errr…
-
### Describe the project you are working on
3D Environment Lighting
### Describe the problem or limitation you are having in your project
Currently, when playing a scene, the Reflection Probes bake…