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Hi! I'm looking into using this as the physics engine for a Minecraft-like (voxel-based) game I'm making. It will run in Windows, Linux and Android. I just need something simple that can simulate non-…
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**Describe the project you are working on:** I am working on mini open World TPP Game. I want it to be built with a built in terrain system so i don't run into compatibility issues and i want fea…
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### Describe the project you are working on
A first person voxel RTS.
### Describe the problem or limitation you are having in your project
The game lags when I try and add a NavigationRegion…
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This project looks really interesting. Thank you for sharing it! I have two questions:
My computer includes a NVIDIA GeoForce GTX 1070, but I'm seeing one frame per second performance. Are there an…
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**Is your feature request related to a problem? Please describe.**
I'm not a huge fan of the recent change to turn off collision for components, and I am not sure if this is a permanent change or jus…
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So as I was looking for ways to solve the modularity app structure issues I found a very interesting article and project :
http://badassjs.com/post/40691367335/voxel-js-a-minecraft-like-block-based-…
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I have some suggestions for Improving the multiplayer server engine.
Does anyone else experience the lag on Movements.
Generally to build real time multiplayer engines. The server should replicate …
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I would like to model large3d bodies seamlessly. The world coordinates seem to be able to go infintely in all directions. I'd like to be able to define a boundary where the world "wraps around".
Is…
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Any particular reason why this became inactive?
Just curious if there was any particular stumbling block that someone attempting a similar project should be aware of.
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##### Issue type
- Feature request
My suggestion is to add random offset field for nodes (as vector with separate x, y and z values, which are multipliers for it), used for offset node on render…