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A system for building, displaying and navigating on a 'world map' or dungeon instance map.
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The Tiled Map Editor Manual should explain what it is better than what I can.
https://doc.mapeditor.org/en/stable/manual/worlds/
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- choropleth (with color scale)
- bubble map w/ dots centered on country centroids (w/ circle scale)
- bubble map w/ locations specified in data (w/ circle scale)
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Is there support for that? If there isn't, is there a way to convert one to tangent-space map?
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Here are the parts of the suggestion...
- Move map editor and world editor into main executable as a main menu option.
- Make map and world editor controller friendly
- Possibly support multiplayer…
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OS: Linux Debian 11 BullsEye
Docker Image : winstonyym/urbdash-windows
I'm trying urbdash on my self hosted proxmox server and I encounter a bug where the world map does not display.
The first …
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worldmap parameter passed as 'Undefined'.
In map/module.js
function (angular, app, _, $, worldmap) {
worldmap is undefined.
Please help me to solve this issue.
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Draw a world map, refer to http://duspviz.mit.edu/d3-workshop/intro-to-d3/
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Make maps world-sized, not screen-sized. Make them load and display properly like so.
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The KML file NAME is "BAM Network KML" ??? its the World Map.