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1. ~~Requires persistence, of~~ the view ~~and of the maze being edited.~~
2. Click on the little overview to make it the primary view.
2. Click there to be offered a switch into editing mode.
You'…
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according to neovim doc https://neovim.io/doc/user/lsp.html#lsp-quickstart
I create a minial config `lsp.lua`
```
vim.cmd([[autocmd BufNewFile,BufRead *.asy setlocal filetype=asy ]])
vim.lsp…
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### Bug description
i have write a logic on buildEditWidget event after that focus travel on tab key not working properly . my code is as below.
if (column.columnName == 'Quantity2') {
retur…
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Hi guys @kfiraberman @PeizhuoLi, I would be grateful if you can show me how to keep the original direction from content motion?
https://github.com/DeepMotionEditing/deep-motion-editing/blob/74fff8fb3…
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Absolutely wonderful work Zylann.
I'm currently trying to add new types of blocks to the blocky_game demo on Godot. I've been successful at adding them in 3D by editing voxel_library.tres and addin…
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I'd like to be able to have the layout of a 2d view next to a 3d view in UDB. Ala the 4 split view system Source's hammer has but with 2 views instead. This could be a toggleable feature of course. an…
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While using TB, I've often found myself accidentally overwriting recently-edited entity properties with nonsense values like `sd`, `es`, `fs`, etc. from the movement keys.
This happens while moving…
Shfty updated
4 years ago
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### Describe the project you are working on
Godot
### Describe the problem or limitation you are having in your project
The long standing problem with 3D in Godot has been the difficulty of e…
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**Godot version: 3.2.***
**OS/device: Linux Mint 19 cinnamon, GLES 3, Nvidia GeForce GTX 1060 6GB**
**Issue description:**
Materials on imported mesh that are children of VehicleWheel are not r…
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@kfarr and I chatted a bit about this. Here's an end-user workflow:
1) Someone wants to visualize the current lane configuration of any street in the world
2) Through the 3dst UI, they select some…