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I am using Andriodstudio4.0 and Sceneform-1.15.0.
I followed all the steps mentioned in the chapter- "Adding Sceneform to the project".
After I follow the steps for creating .sfa and .sfb. when I …
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```
| 00:00 +5: loading /b/s/w/ir/tmp/t/flutter_customer_testing.flutter_cocoon.VWGXMQ/tests/repo_dashboard/test/infrastructure_test.dart
| ../../../../../k/.pub-cache/hosted/pub.dartlang.org/path_p…
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Hi, Thank you for making Sceneform.
Can I import 3D assets like OBJ, FBX and glTF at runtime?
According to [this](https://developers.google.com/ar/develop/java/sceneform/create-renderables), I c…
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Is it possible to generate a SFB file outside of Android Studio? Something like a Blender plugin / a console script, so we can load SFB models at runtime (taking advantage of model animations for inst…
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@malik-at-work @inio @gstanlo
this is the crash i'm getting, I have initialized ArFragment in my onCreate.
In my gradle file i have multiDexEnable = true. Looking for help!
When i am using ARSce…
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Hi I am trying to convert a fbx file by this command
./converter -a -d --mat /Users/macbookpro/Downloads/google-ar-asset-converter-master/sceneform_sdk/default_materials/fbx_material.sfm --outdir …
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Hi,
I am just trying to use sceneform to load 3d model.
The below is MainActivity.
I've been trying out various things, still I could get the model displayed on the screen.
Sorry for posting th…
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With the import wizard in Android Studio which imports one Sceneform asset, allow to select a directory full of .obj files and to convert all of them as a batch to .sfa and .sfb files.
I have circa…
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# Runtime Errors
(this initial comment is the place to write down notes and todo/action items for all the issues listed below)
- [ ] Todo
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Currently when a glTF file specifies a `baseColorFactor` with an alpha value less than 1 and sets `alphaMode` to `BLEND`, the converter will bake that alpha value into base color texture. Doing so cau…