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The bones overlay is not over my character (or any characters) and is instead a bajillion miles away. If I move my character up and to the side really far they eventually show up. Image as example.
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Issue #65 を受けた PR #77 にて、OIR計算の線源領域Otherに対するS係数計算処理改善を実施しましたが、これに関して従来処理と一部整合していない箇所が生じています。
PR #77 では、Publ.133の`sregions_2016-08-12.NDX`にてID=1となっている線源領域をOtherの内訳の基本とするように実装しましたが、これには骨に属する線源領域として`C…
9rnsr updated
1 month ago
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Hello, I'm attempting to assign the required bones to my armature but for some reason it won't let me select the bones, there's just no options on any of them. Any idea why this is happening? Not sure…
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_## Is your feature request related to a problem?_
Spring bones in the VRM addon could work if we fork the Wiggle Bones addon to be adapted to the parameters
(and export variables) to write the VRM …
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I replaced the 27-bone model you provided with the 22-bone Smplh model and Mixamo model. After setting up the Actor script, GenericIK script, Motion Controller, and Blueman script, the upper body beca…
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After completing the mission and getting to the house Homer does his celebration dance and it then completely freezes and eventually crashes the game
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So i made a wiggle bones IK Rig, but i cant bake the wiggle since it will ruin the IK animations. Is there a way to render the realtime wiggle bones instead of baking them, or atleast a fix to my prob…
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Would be nice if I could get it to work on gokrazy.github.io
Major problem: there's no pure-Go libusb equivalent... yet.
Minor problem: the static files would have to be baked into the binary.
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Blender bones have a property [`deform`](https://docs.blender.org/manual/en/latest/animation/armatures/bones/properties/deform.html) that determines if the bone deforms any vertices/geometry.\
The SM…