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I'm having issues with the CSG `subtract` method, where some of the polygons from the mesh being subtracted are retained, way beyond the bounds of the mesh they're being subtracted from. I've tried to…
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Really cool project, good readme too 😁
I maintain a list of "CodeCAD" or programable CAD projects at: [Curated Code CAD](https://learn.cadhub.xyz/blog/curated-code-cad)
Would you like me to inc…
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Would be nice if unpaved (surface=unpaved/gravel/ground/etc etc) roads were rendered a bit differently from paved (paved/asphalt/cobblestone/etc). Perhaps brown casing?
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This ticket implements:
- Support for full subcategories defined by an axiom (Finite,
Infinite, Facade, Commutative, Associative, Unital, Inverse,
Distributive, NoZeroDivisors, Division, Finite…
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Given a primitive geometry, we should be able to construct its boundary mesh (or geometry). For example, the boundary of a `Ball` is a `Sphere`. The boundary of a `Cylinder` is a `SimpleMesh` with two…
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The lack of ability to address physical size in any meaningful way is one of the most glaring issues with CSS today. I wrote an article a few years ago explaining why:
http://alistapart.com/column/res…
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When rendering a fairly large OpenSCAD scene, I get an unfamiliar error message:
**ERROR: CGAL error in CGAL_Nef_polyhedron3(): CGAL ERROR: assertion violation! Expr: e->incident_sface() != SFace_c…
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Update: thanks everyone who was able to watch live and talk with us, or watch the recording!
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Hi all -
The next WinUI Community Call will be on Wednesday Feb 19.
We'll be broadcastin…
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As most of you know the Landscape Hole Volume allows you to cut holes right into the land for making mines, basements, secret bunkers, and many more underground things, but what if we were to be able …
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### Describe the project you are working on
A Tomb raider game . .