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Target motion/dodging (and attack) to be implemented (or factorized if already exists in onSimulation) in onAI.
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SXT Sport Builder Process
![dart sxt sport - page 1](https://cloud.githubusercontent.com/assets/25177372/25344063/90bd097a-28d6-11e7-9e43-ed2b5a3538d2.jpeg)
SXT Sport UML
![dart builder umls - pa…
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![dart sxt sport blacktop - page 1](https://cloud.githubusercontent.com/assets/25178240/25202319/93fd1c66-251a-11e7-9444-4b5cb9626f97.jpeg)
Here is the flowchart.
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The auto-dodge currently is rather unintelligent the way it behaves. It currently doesn’t know if the vector it is trying to move to is a wall or free space to move to.
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When using Dragon Rounds or other applied on hit effects their damage gets also halved by a dodge for all ticks of the effects because they remember the hit result being `eHit_Graze`. This can end up …
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### Confirmation
- [X] I have verified that this is not a duplicate request.
### Game Link
https://www.trueachievements.com/game/Tomb-Raider-Definitive-Edition/achievements
### Game Platform
PC o…
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**Github username:** --
**Twitter username:** --
**Submission hash (on-chain):** 0xe2f5045df3b2ba5395f8efc92f548f7ce92cca2348ac930c0418087cabfa8709
**Severity:** medium
**Description:**
**Descriptio…
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Pretty self explanatory on this program.
https://www.khanacademy.org/computer-programming/finished/5731082677518336
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http://cps.edu/qualityschools/pages/schools.aspx?s=609888