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### Background
The documentation for [`unsafe.Pointer`](https://pkg.go.dev/unsafe@go1.20.1) currently lists six valid conversion patterns:
1. “Conversion of a `*T1` to `Pointer` to `*T2` … [p]ro…
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### Operating System
- [X] Windows
- [ ] macOS
- [ ] Linux
- [ ] FreeBSD
- [ ] OpenBSD
- [ ] Android
- [ ] iOS
- [ ] Nintendo Switch
- [ ] PlayStation 5
- [ ] Xbox
- [ ] Web Browsers
#…
erexo updated
7 months ago
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### Operating System
- [ ] Windows
- [ ] macOS
- [ ] Linux
- [ ] FreeBSD
- [ ] OpenBSD
- [ ] Android
- [ ] iOS
- [ ] Nintendo Switch
- [ ] Xbox
- [ ] Web Browsers
### What feature would…
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### What version of Go are you using (`go version`)?
$ go version
go version go1.14.4 darwin/amd64
### Does this issue reproduce with the latest release?
yes
### What operating sy…
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```
func (g *Game) HandleInput(input Input) {
// input.IsKeyPressed(...)
}
```
This can reduce the global functions for inputting.
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How to optimize the files built on the Windows platform if they are too large?
![1703995032447.png](https://github.com/goki/gi/assets/19886504/e3daf64c-d545-4d9a-bd0a-0dcaa99fe768)
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The source has a comment about a special case for variadic functions -
```go
// There is a special case when the last argument of fptr is a variadic interface (or []interface}
// it will be expan…
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### Operating System
- [ ] Windows
- [ ] macOS
- [ ] Linux
- [ ] FreeBSD
- [ ] OpenBSD
- [ ] Android
- [ ] iOS
- [ ] Nintendo Switch
- [ ] PlayStation 5
- [ ] Xbox
- [ ] Web Browsers
### What featur…
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Hi!
I'm building my game on a linux system which uses xorg. My system is using i3-gaps, a tiling window manager, however, this game is best debugged while its in a floating state. If I set a default …
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### Ebitengine Version
v2.7.2
### Operating System
- [X] Windows
- [ ] macOS
- [ ] Linux
- [ ] FreeBSD
- [ ] OpenBSD
- [ ] Android
- [ ] iOS
- [ ] Nintendo Switch
- [ ] PlayStation 5
- [ ] Xbox
- […