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### Godot version
4.0.alpha (fb2802578)
### System information
Fedora 34, GeForce GTX 1080 (NVIDIA 495.46)
### Issue description
LightmapGI's `bake()` function is not exposed to scripti…
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working on Unity Scripting Backend Mono ,but not working on IL2CPP at Unity Engine Ver 2021.3.4f1
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We have the scaffolding for `C++`, `Rust`, and `Go` but the entire list of possibilities is can be found here https://microsoft.github.io/monaco-editor/
I'd like to start with adding support for th…
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## **Summary**
A full level editor with support for debugging. See #6 for additional information on the level format.
## **Solution**
The solution would ideally be:
- [ ] A full level editor, a…
xezno updated
5 years ago
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When I fill out the MapId / Style URL with my style URL in Unity it does not render extruded buildings like it does on the website style editor. I can add "buildings" to "FEATURES" and it renders buil…
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The user should be able to animate the objects properties, like translate, rotate, scale in the editor. Can be used for like animating the camera and etc... and then use the lua scripting to interact …
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Something that is really missing in existing game GUI widget sets so far is a source code editor component with line numbers and being able to define parsers for syntax highlighting as plugins or by s…
ghost updated
9 years ago
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## Description
I can't use script editor
## Steps to Reproduce
Open scripting and create new rule.
## Current Behavior
## Expected Behavior
Work.
## Environment
- App version: …
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For example, the OLD api documentation, for createButton, here: http://berserk-games.com/knowledgebase/object/
Has the line
button_parameters.alignment = int (1 = Automatic, 2 = Left, 3 = Center…
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- Move Editor to a separate Project
- Make Engine a dll
- App Template: links to Engine dll
This way users can add functionality
Needed for native scripting