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during the enemies turn it often looks like this, to repdoruce it seems to be requires that you clicked one of your won units shortly before the enemies turn began.
![grafik](https://user-images.g…
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The players are the only thing thats actually rendered in game. Other stuff is just pre-rendered, im not saying to render EVERYTHING, im just saying atleast make the enemies rendered.
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🔴 Title : Platformer Game
🔴 Tech stack :
Frontend: HTML5, CSS3, JavaScript
Game Library: Phaser.js (for game mechanics and rendering)
🔴 Objective : The objective of the game is to guide the pl…
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BLOCKED BY: https://github.com/SillyBusinessInc/SillyBusinessGame/issues/11
BLOCKED BY: https://github.com/SillyBusinessInc/SillyBusinessGame/issues/8 (if both are in review still, use this branch to …
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In the vanilla game - there's a limit of five enemies/monks within Lara's FOV (I think this includes dead ones).
This limit can cause vanishing enemies/monks, and Barkhang Monastery level is notori…
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- Ideally there will be two types of enemy AI
- Type 1 will just stand in one place until the Character moves within close proximity
- Type 2 will pace back and forth until the character moves wit…
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Enemies spin around in a circle a few times then drive off in the wrong direction
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**Pitch**
So far, the enemy types in the game currently are ground enemies. For a change in gameplay, how about we include flying enemies?
These enemies will stick to flying at the top of the player…
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2 or three enemies throughout the stage