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I think this is kind of what i want. Consider:
- movement and attacks are currently "Action" objects
- game Things currently have a janky method for responding to movement, but need to respond to any…
eevee updated
12 years ago
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When I created the event system, I really just wanted a way for plugins to be able to subscribe to a data stream from other plugins, and ideally signal a message back to them. This was done for the UR…
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Instead of implementing every Event in Sponge and transfering it to Bukkit (or vice versa), is there any way you could call the event based on the Bukkit event?
``` java
public class EventTranslator …
phase updated
5 years ago
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### Is your feature request related to a problem? Please describe.
Currently discovering and planning events on Resonite requires using external third party solutions or community made tools.
This…
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Related issues: https://github.com/paritytech/substrate/issues/9480 https://github.com/paritytech/substrate/issues/11132
Currently all the events are stored in a single array. This means while we c…
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I recently tried to replace the vispy canvas with a pygfx canvas to see what breaks. I came to the conclusion that in order to move along with the project of having multiplke rendering backends, the b…
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_longer description tbd_
Need to differentiate between "I need to update/redraw when X happens", "I need to perform X action when Y happens", and "X thing is happening, allow Y and Z to modify X be…
runt9 updated
3 years ago
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Currently there doesn't exist a system for reporting events that have occurred in the raft runtime. ~~I can think of many scenarios where being able to immediately know when a new leader has been elec…
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```
I need to hide some page elements (fill/stroke settings) when no shapes are
selected, and show them accordingly to the shape type when the shape is
selected.
The second ask is solved well with …