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I know that at the end of the [official post](https://steamcommunity.com/games/221410/announcements/detail/1696055855739350561), they clearly stated that there is no plan on supporting macOS at the mo…
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Test chunks link: https://github.com/WithinAmnesia/ARPG/discussions/15
I'm trying to find a way to seamless load and unload chunks for a 2D multiplayer game project to make an open world with a wor…
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# Why asynchronous Rust doesn't work
In 2017, I said that “asynchronous Rust programming is a disaster and a mess”. In 2021a lot more of the Rust ecosystem has become asynchronous – such that it...
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NOTE:
Here is the test repo that I added the prototype project to
https://github.com/blurymind/Godot-eventSheetPrototype
Everyone is free to fork or do pull requests 👍
IDEA:
We currently have …
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On Windows, dragging or resizing a window blocks the main thread. Currently the recommended main loop looks like this:
```
while (game_is_still_running) {
SDL_Event event;
while (SDL_Pol…
1vanK updated
6 months ago
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I think it would be nice if this library could provide some functionality that would automate some of the tedious work writing lua bindings.
For example,
theoretically, it should be possible to pr…
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**Describe the project you are working on:** This applies to many projects. This is an offshoot from https://github.com/godotengine/godot-proposals/issues/737, example use cases and other discussions …
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- **Package:** openarena
- **Error:** /nix/store/q8smn7k0y349ymfc9mdnja0wa6s79njv-openarena-0.8.8/openarena-0.8.8/openarena.x86_64: error while loading shared libraries: libGL.so.1: cannot open shared…
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#### Issue details
The only change I make is to switch my sound effect folder all to .ogg rather than .wav and the load time difference is:
All wav sounds:
assets 229
screen 441
All ogg sound…
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### Describe the project you are working on
Any project which can be released publicly where the developer might not want to have their code or structure implementation easily stolen.
### Descri…