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Hello there!
It seems there is a problem on OS X platforms. We get this error when trying to run our project:
```
0:00:00:0345 - Can't open dynamic library: /Users/Emilien/Documents/Dev/haldric/add…
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### Description
Add [mediapipe](https://mediapipe.dev/) as a supported tracker. Mediapipe holistic + iris tracking provides full face and body tracking.
### Why is this needed
Mediapipe only requir…
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Using godot-rust v0.11.2 with Godot v3.5.1, I created a property with StringHint::Dir as the property hint, but the directory icon is not displayed, it was just treated as a string property.
```rus…
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**Godot version:**
3.2-stable. Also tried with 3.2 built locally (23b553ba06)
**OS/device including version:**
Windows 10
**Issue description:**
Passing a String into a GDNative c++ plugin an…
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**Godot version:**
3.3 stable
**OS/device including version:**
Windows 10
**Issue description:**
If `get_tree()` is ever called from a GDNative plugin then Godot will crash on shutdown when y…
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### Describe the project you are working on
A G.O.A.P Implementation for Godotengine via GDExtension
### Describe the problem or limitation you are having in your project
Me and a lot of user…
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Exported variables in GDScript are updated in real-time in the Inspector when debugging Remote. Is this possible with GDNative/godot-nim? I've tried calling the `propertyListChangedNotify` method of `…
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**Godot version:**
3.1.1
**OS/device including version:**
Linux cross compiling to Windows
**Issue description:**
GDnative libraries cannot be loaded from the .pck file when the pat…
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I can't expose template classes to Godot script API and this seems fair as it is not supported by the GDScript language. But I wanted to know if there is a way to register methods that are defined wit…
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### Godot version
Godot_v3.3.3-stable_win64
### System information
Windows 10
### Issue description
It is perfectly possible to compile a GDNative C++ class that does not define a `_ini…