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Curious. Is there a chance of compiling the DLL in a way that is compliant with the managed nature of UWP?
I followed your Doom write-up and successfully ported the Doom shareware version to Godot 3.…
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This is related to #253!
It used to be possible to instantiate a Reference in the GDNative side using:
`return Ref::__internal_constructor(B::_new())`
now this doesn't working anymore (it compi…
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Exported variables in GDScript are updated in real-time in the Inspector when debugging Remote. Is this possible with GDNative/godot-nim? I've tried calling the `propertyListChangedNotify` method of `…
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Platform: Windows 7 64 bit (also tested on Ubuntu 64 bit)
Godot version: 3.0.x and 3.1 32 bit
Godot-d version: 0.0.6 (from dub)
Compiler: LDC2 using msvc 2017
Issue:
32 bit Godot crashes as soo…
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There's a small memory leak that occurs on hot reload. When reloading `bullet.nim`, memory increases by about 0.2MB when looking at the TaskManager on Windows. I don't know if this is happening insi…
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### Description
Add [mediapipe](https://mediapipe.dev/) as a supported tracker. Mediapipe holistic + iris tracking provides full face and body tracking.
### Why is this needed
Mediapipe only requir…
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Thanks to @karroffel on Discord for initial direction.
1. Start by compiling a dynamic library that has a `godot_gdnative_init()` function that takes a pointer. What kind of pointer doesn't matter …
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![editor_screenshot_2020-12-17T183051+0300](https://user-images.githubusercontent.com/76145642/102448765-e9892d80-4043-11eb-8b51-be3af6a3923b.png)
Godot Engine v3.2.3.stable.mono.official (c) 2…
ghost updated
3 years ago
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**Godot version:**
3.3 stable
**OS/device including version:**
Windows 10
**Issue description:**
If `get_tree()` is ever called from a GDNative plugin then Godot will crash on shutdown when y…
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Using godot-rust v0.11.2 with Godot v3.5.1, I created a property with StringHint::Dir as the property hint, but the directory icon is not displayed, it was just treated as a string property.
```rus…