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pragmagic
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godot-nim
Nim bindings for Godot Engine
https://pragmagic.github.io/godot-nim/
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Cant compile to wasm
#128
Andrey-worker
opened
1 year ago
0
Added game
#127
ArikRahman
closed
1 year ago
0
Update to maintained VSCode extension
#126
ShalokShalom
opened
1 year ago
0
Output is flooding with `A foreign thread is created` when i use NavigationAgent
#125
DarthvaderBn
closed
1 year ago
0
is this abandoned?
#124
DarthvaderBn
opened
2 years ago
7
Error: type expected, but got symbol 'Array' of kind 'enumField'
#123
system-er
closed
2 years ago
1
I can't find the answers
#122
DryomaDev
opened
2 years ago
0
godot-nim crashing godot (windows 10) [Solved?]
#121
DarthvaderBn
opened
2 years ago
0
nake build error:: type expected but got symbol 'Array' of kind 'enumField'
#120
Yinisiki2
opened
2 years ago
2
Is this abandoned? What's happening
#119
heysokam
opened
2 years ago
4
Added abillity to generate templates to prevent needing to write 'self.'
#118
beef331
closed
1 year ago
0
Improved error handling using macros.error
#117
beef331
closed
2 years ago
2
Export questions
#116
insomniacUNDERSCORElemon
opened
2 years ago
2
Documentation search doesn't do anything
#115
insomniacUNDERSCORElemon
opened
2 years ago
0
Fixes for 0 length seqs and strings
#114
dsrw
closed
2 years ago
0
How to deal with exceptions? (and other beginner notes)
#113
insomniacUNDERSCORElemon
closed
2 years ago
7
Nake build failed if GODOT_BIN path contains space character
#112
Hapenia-Lans
opened
2 years ago
0
Nake Build Error
#111
raelite
opened
2 years ago
14
added warning about spaces in project path
#110
Niminem
closed
2 years ago
1
GDExtentions Support
#109
tonogram
opened
2 years ago
1
Add proc directionTo for vector2 and vector3
#108
DarthvaderBn
opened
2 years ago
0
Basis getEuler behavior
#107
ghost
opened
3 years ago
0
fixed bug in basis transpose
#106
geekrelief
closed
3 years ago
1
New native extension system for 4.0
#105
insomniacUNDERSCORElemon
closed
2 years ago
1
Generate .dll for other platforms (like Linux)
#104
DarthvaderBn
opened
3 years ago
4
Issue with connecting signal BodyEntered (area)
#103
DarthvaderBn
closed
3 years ago
1
Nim constructor not found for class BulletPhysicsDirectSpaceState
#102
geekrelief
opened
3 years ago
1
basis: added x,y,z (column) properties
#101
geekrelief
closed
3 years ago
0
arrays.nim: added Variant varargs type converter for newArray
#100
geekrelief
opened
3 years ago
0
Creating Arrays and PoolArrays
#99
geekrelief
opened
3 years ago
1
Godot 3.3 support?
#98
Niminem
closed
3 years ago
2
Update API documentation
#97
EchoPouet
opened
3 years ago
0
Move template `definePoolArray` below arrays import to fix latest Nim devel
#96
jyapayne
closed
3 years ago
0
Change VariantType to workaround compiler issue
#95
jyapayne
closed
3 years ago
3
PoolArray does not support size()
#94
DarthvaderBn
closed
3 years ago
1
Support nim case insensitivity in pragmas
#93
beef331
closed
3 years ago
0
Error: unhandled exception: index 89678 not in 0 .. 89677 [IndexDefect]
#92
EmilianaWeiss
closed
3 years ago
2
Error when accessing PhysicsDirectSpaceState
#91
alexpardes
closed
3 years ago
3
Accessors for properties, Object._set override not firing?
#90
geekrelief
closed
3 years ago
2
Is BSD supported with this?
#89
ghost
opened
3 years ago
1
gdexport on method exports without transforming
#88
geekrelief
opened
3 years ago
2
method assumes virtual methods always start with an underscore
#87
geekrelief
closed
3 years ago
3
Object's get and set methods return nil method pointers and crash.
#86
geekrelief
closed
3 years ago
4
Godot crashes after building godot-nim in existing project
#85
DarthvaderBn
closed
3 years ago
8
Error when exporting `seq[T]`
#84
arunvickram
opened
3 years ago
2
added async handling for signals
#83
geekrelief
opened
3 years ago
1
i don't know how to set GODOT_BIN
#82
DarthvaderBn
closed
3 years ago
2
godot-nim compilation breaks on nim 979148e86
#81
geekrelief
closed
3 years ago
8
Yield on signal implementation?
#80
arunvickram
opened
3 years ago
13
added signal declaration
#79
geekrelief
opened
3 years ago
12
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