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**Describe the bug**
I have tried loading the [Project Polly model](https://github.com/KhronosGroup/glTF-Blender-Exporter/blob/master/polly/project_polly.blend) in Blender `2.90` and outputting it in…
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hey @Splizard
I was wondering if the golang library is capable of doing 3D games or quasi 3D ( isomorphic ).
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### Godot version
3.4.5
### System information
windows 10
### Issue description
Importing gltf with bones will position them incorrectly.
This causes the animations to be incorrect and…
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HDR images (like those downloaded from polyhaven.com) come in lat-long formats that need to be converted into cubemaps. Tools to do so that are frequently cited are often outdated and not supported.
…
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I've noticed that you support obj files only for 3D models. However, gltf and glb are support widely for WebGL. Compared to these, an obj file is heavier as well. Hence, consider supporting gltf and g…
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**Describe the bug**
Seems that when importing a .glb file at editor time, the textures are imported as DXT1 (on Windows at least). When building to Android, it looks like they stay DXT1 and get unpa…
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Currently the shaders only support a joint limit of 110 joints, but many GLTF scenes require hundreds of joints.
Remove the joint limit entirely (the spec does not allow for a joint limit).
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GLTF and its binary form are great, modern object formats that are 200% superior to obj. I am proposing this format be available to use.
I know what you're asking... why not just convert to OBJ?
S…
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I found that the static implementation do something that I want to do.
```
displayStaticBuffer("glcanvas", "duplex.bin");
export function displayStaticBuffer(domNode, bufferPath) {
…
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Is there a possibility to integrate gltf/glb support into pi3d for model parsing? Since blender now has native gltf export with animations and even some materials (and textures) and whole industry ado…