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I am working through exporting a binary based upon your example project. I dont know if you have successfully made an exe or other file. but i am struggling because the skelleton (along with many othe…
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### Tested versions
- Reproducible in v4.4.dev1.official.28a72fa43
### System information
Windows 11, Vulkan API 1.3.205 - Forward+ - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce RTX 3060 Ti
##…
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### Tested versions
- reproducible in Godot 4.3 stable
### System information
Windows 10 Pro x64 Godot 4.3 stable Nvidia GeForce mx110 2gb Vram, Forward+ rendering
### Issue description
Whene…
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### Tested versions
- Reproducible in v4.3.stable.flathub [77dcf97d8]
### System information
Godot v4.3.stable (77dcf97d8) - Freedesktop SDK 23.08 (Flatpak runtime) - X11 - Vulkan (Forward+) - inte…
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### Description
The nodes don't have editor documentation. This will be possible only from godot 4.3. The same documentation should be on github wiki.
### Suggested Improvements
See if it is possib…
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### Problem statement
It is fairly more comfortable to have the design (2D/3D) views of your project on one screen and things like scripts or the LimboAI tab in another screen. This is not easily doa…
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### Tested versions
4.3 and older
### System information
Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 31.0.15.4633) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GH…
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Steps to reproduce the behavior:
1. Select an If branch in the visual editor
2. Copy it and paste it somewhere, cut and paste works properly
3. See the following
![image](https://github.com/user…
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### Tested versions
4.3
### System information
Godot v4.3.stable - Nobara Linux 40 (GNOME Edition) - Wayland - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 3050 Ti Laptop GPU - 11th Gen Int…
eobet updated
1 month ago
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If you select a property that is in the inspector, while "Open in Inspector" is checked, the editor crashes.