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### Tested versions
Reproducible in Godot 4.2.1 (.NET). Anecdotally this has been an issue for me since SDFGI was released, and has been present for me in every version of Godot 4 I have tried, whi…
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**Note:** This issue is only for manual pages. For class reference pages, refer to the automatically updated tracker: https://godotengine.github.io/doc-status/
Help for working on these pages is we…
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### Godot version
4.0.2
### System information
W10
### Issue description
Movie Maker, AVI or PNG/WAV does not record procedural audio.
Using the simple example of the audio generator that was …
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### Godot version
v4.0.2.stable.official [7a0977ce2]
### System information
Windows 10, Forward+
### Issue description
I'm procedurally generating an ArrayMesh for a class I'm making that extends…
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### Godot version
3.3.3.stable
### System information
Windows 10
### Issue description
My game procedurally generates polygons and I noticed that it was intermittently throwing `Invalid polygon …
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### Describe the project you are working on
Any project that has procedural generation.
### Describe the problem or limitation you are having in your project
Please see the blogpost: [When Ra…
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Or how we would like to structure the game?
First id like to have a scene for splashscreen or something. Go thru that and move on to the main scene.
I like to structure my games something like …
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### Godot version
v4.1.3.stable.official [f06b6836a]
### System information
Godot v4.1.3.stable - Windows 10.0.22621 - Vulkan (Forward+) - integrated Intel(R) HD Graphics 620 (Intel Corporati…
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### Describe the project you are working on
The Godot editor :slightly_smiling_face:
### Describe the problem or limitation you are having in your project
While Godot 4 has made a lot of pro…
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Hi
I think it is possible to generate caves with the `VoxelGeneratorNoise`. Is that right?
Is it possible to generate ovjects like trees or houses random in the World?