-
I found a bug in the UI of ntsc-rs, there are some random flickers happening in the window when I try to move, hover my mouse over it.
Here is the video:
https://github.com/valadaptive/ntsc-rs/a…
-
### Zig Version
0.10.0-dev.4519+09236d29b
### Steps to Reproduce
That problem will only occur when building for `wasm32-freestanding-musl`
~~As i don't have a smaller reproduction right no…
-
### Package Details
* Package Name/Version: **mesa/21.1.5**
* Website: **https://github.com/mesa3d/mesa**
* Source code: **https://github.com/mesa3d/mesa**
### Description Of The Library…
-
In the same way wepb and webm were selected as standard format, by GOOG, [GLTF](https://en.wikipedia.org/wiki/GlTF) was announced as file format of choice for 3D mesh graphics.
Some users started d…
-
- `@testing-library/dom` 9.3.4 version:
- Testing Framework and version: N/A
- DOM Environment: 20.0.3
Basically, it's still this Bug: #1131
The upstream issue was closed more than 1.5 years ago…
-
Hello,
I have the following error:
```
/usr/local/bin/cmscan: /usr/local/bin/cmscan: cannot execute binary file
readline() on closed filehandle IN at /usr/local/bin/SRF_infernal2table line 83…
-
Between the daily updates and the constant initialization of vulkan shader processing this game is becoming unplayable.
The QA and user experience team at Valve need their heads read.
-
I'm kind of newbie to DirectX as I'm learning the basics recently, one of my Delphi projects is using this library, I'm just wondering how I can upgrade to DirectX 11 as the newest graphics cards can …
-
Hi Alex, thanks for making this library, are you planning on releasing the next version soon?
I have tested the latest code and the changes you made to the graphics layer fix the recomposition issue …
-
When VK_EXT_graphics_pipeline_library, VK_EXT_blend_operation_advanced and VK_KHR_dynamic_rendering are simultaneously used, the following piece of code in `cc_pipeline_graphics.cpp` crashes during dr…